I’m a 3D generalist and versatile visual storyteller with experience across 2D, 3D, and digital media.
Originally from Missouri, "Show Me" the difference, I began my artistic journey studying Cinematography at Hawaii Pacific University, earned a BFA and MFA from the Academy of Art University, in Animation and Visual Effects. My skills span stylized and realistic animation, modeling, dynamics, animation, and video production.
In addition to animation, I have a strong background in capturing and producing professional video recordings for events such as weddings, funerals, meetings, and court sessions. From consulting with clients to planning and organizing production elements like staging, lighting, and audio, I bring clients’ visions to life with high-quality footage.
My expertise extends to post-production, where I incorporate visual effects, motion graphics, and other elements to ensure the final product exceeds expectations.
I believe in continuous improvement, following “My 1%” philosophy where I dedicate time every day to honing my 3D skills and regularly complete tutorials to expand my knowledge. With over a decade of consistent growth, I have developed a disciplined approach to both animation and video production.
Currently, I’m advancing my skills in Unreal Engine and game/level design. My software expertise includes Photoshop, Substance Painter, After Effects, Media Encoder, Nuke, Daz 3D, Cascadeur, Premiere Pro, and Unreal Engine.
Outside of my creative work, I volunteer with local non-profits and design games and levels. My focus is always on delivering polished, high-quality work that captures the essence of each project, whether in reality or a digital world.
Light/Render test, along with walk cycle
use an image as a 3D background, along with motion capture
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